Impulse
A social accountability app designed for young professionals looking to build healthier lifestyles. It connects individuals or groups with similar goals, fostering mutual support and accountability.
Simplifying Impulseā€™s goal tracking process from 8 steps to 5
Company
Impulse is a startup creating a B2C social accountability app designed for young professionals who want to build healthier habits.
Responsibility
When I joined the Impulse team, the app was in its beta phase. While the app had a solid foundation, there were issues with the user flow that caused many people to stop using it after a few weeks.
Final Prototype
Team
1 CEO
4 Developers
2 Visual Designers
7 Product Designers (Including me)
My responsibilities
Market research
Interview
Usability testing
Wireframing&Prototyping
User flow diagram
Cross-functional team alignment
Time
Aug 2024 - Present
Introduction
How does Impulse works?
The problem
But there was a problem.
After four weeks, 69% of users dropped off
Output
Outcomes
To address this problem, I collaborated with the Impulse team to improve the appā€™s user experience in three key areas:
Key final metrics
Impact

+ 85%

in task completion rates

8 ā†’ 5

steps in goal tracking flow

+ 9%

user retention

Interview research - qualitative
Listen and observe user frustrations
Why Were Users Leaving? To answer this question, I began with a discovery phase involving 12 interviews, observations, 5 usability tests, and a competitor analysis. I studied the experiences of both new and long-time users to get a well-rounded understanding of their struggles.

Since Impulse is a B2C app, even small frustrations can cause users to stop using it. This approach allowed me to identify four main pain points that were making the app hard to use and discouraging users from sticking with it.
Pain point 1:
Goal-logging felt like a chore
The original 8-step process for logging goals averaged 45 seconds. It is a significant time investment for a daily task.
Pain point 2:
High rates of misclicks (80%)
Poor button placement and unclear layouts led to 80% of users clicking the wrong buttons during their first interactions.
Pain point 3:
Users forgot about the app
Building a new habit is difficult, and users found it hard to remember to log their goals consistently.
Pain point 4:
Visual design lacked impact
Accessibility issues and a lack of emotional resonance with the brand made the app feel impersonal and unmotivating.
Marketing analysis
What did other apps do right?
I asked beta users about similar apps they were using and gathered feedback on what kept them motivated to stick with those apps.
Redesign objectives
Redesign goals based on the research
Based on my research findings, I defined three key objectives to guide the redesign:
Design goal 1
Simplify the logging process
Users shared their frustrations with how the app handled goal logging. They described the process as too long, prone to misclicks, and not encouraging enough to add captions that could make their logs more meaningful. These issues discouraged them from using the feature regularly. To tackle this, I redesigned the flow to offer two clear and user-friendly options:
Option 1: Ā Create a new flow for goal-first tracking
If users find clicking directly on a goal the most intuitive way to start tracking, we will adapt the flow to reflect this expectation.
Option 2: Ā Retain the current camera-first flow
For users accustomed to starting tracking by clicking on the camera icon, we will maintain this method as an alternative.
Design goal 2
Introduce motivational reminders
During interviews, users frequently mentioned that they stopped using the app after just a few days because they forgot about it. Building habits is already a challenge, especially in the beginning, and users need extra support during this critical period.

I designed goal reminders to act as friendly nudges. These notifications appear at the right moments, encouraging users to log their progress before they lose track. The reminders are thoughtfully timed and worded to feel helpful rather than intrusive, ensuring that users feel supported rather than pressured.
Design goal 3
Develop a design system
When I joined the team, I noticed a significant gap: there was no design system in place. This lack of structure caused several problems. Developers were hardcoding the UI, which led to inconsistencies in how the app looked and felt. It also made redesigns slow and complicated because every update required starting from scratch.

Additionally, user feedback revealed that the appā€™s color palette and overall design didnā€™t feel inspiring or motivational. Many users described the interface as ā€œboringā€ or ā€œunengaging,ā€ which didnā€™t match the appā€™s goal of supporting and energizing people as they worked toward their habits.
Reflection
Lessons Learned

Small changes make a big difference

Simple adjustments like visual trackers and reduced steps significantly improved engagement.

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Letā€™s connect
Thank you for taking the time to read through my case study
If youā€™re interested in learning more about my design process or discussing how I can contribute to your team, Iā€™d love to schedule a call. Please feel free to reach out, and I look forward to connecting soon!